
This makes for truly interesting cinematics, which are well-integrated with gameplay. The only pre-rendered cutscene you'll find in Vagrant Story is the intro movie- everything else is scaled right from the gameplay. For example, the standard dissolution and disappearance effect that one always gets when stuff dies in video games is explained as the result of a long association with the Dark- when you die in this situation, your spirit and body are sent to wander the ether, in search of something else that's dead to inhabit (termed "an incomplete death".) Anything that dies in Lea Monde has been subject to this effect since the city was cursed. This game gets extra points from me for taking the time to explain phenomena that you normally would expect in video games simply because they're video games by means of the plotline. The game begins as Ashley Riot enters Lea Monde- within, he will confront the darkness within himself as well as that which infests the cursed city. Losstarot flees to the ancient city of Lea Monde, pursued by Riot, as well as the Crimson Blades. The Mullenkamp cult takes over the stronghold of the Duke Bardorba, but is repelled by the Crimson Blades, a sect of holy knights. Losstarot is a genuine mystic- he can look into the depths of a man's soul and draw out visions of inner truth. Riot is sent to investigate a cult worshiping the dark goddess Mullenkamp, which is led by a man named Sydney Losstarot. As a result, he undertakes well-nigh suicidal missions without hesitation. Riot joined this group after his wife and child were killed by bandits. You play the part of Agent Ashley Riot, an agent of the Valendia Knights of Peace (a FBI-like organization in this fantasy world) who is a member of the elite "Riskbreaker" unit, this agency's equivalent of the modern-day Delta Force. The setting is a quasi-medieval world reminiscent of that in which Final Fantasy Tactics takes place (indeed, the game's art was drawn by the same designer as Tactics, and the game opens with a quote from Alazlam Durai.) Vagrant Story is one of Square's last releases for the aging PSX, and it is a worthy send-off- Vagrant Story pushes the machine to its limits and weaves an amazing story into a seamless environment, to create one of the most compelling PSX titles to date. It includes loads of tidbits on its development, and how Matsuno and his team were able to get so much out of the PSone.Released in May 2000 for the PSX, by Squaresoft. There's a superb Twitter thread on Vagrant Story by that's well worth checking out, too. And more than this, proof of what a talented team can uncover when allowed off the leash, given a chance to create away from the shackles of iteration and influence to create rather than, Losstarot-style, re-conjure". Writing in a Vagrant Story retrospective for Eurogamer, Simon Parkin called the game "a daring, ambitious trek then, one that woos the susceptive mind with its riddle and consequence while confounding the impatient. The setting is Leá Monde, a beautifully-realised French city-inspired 3D world. You play Ashley Riot, a member of a peacekeeping force hot on the heels of a cult leader named Sydney Losstarot. Vagrant Story was praised for its stunning visuals, atmosphere, rewarding combat system and engrossing story. More specifically it was developed by Yasumi Matsuno and the team behind Final Fantasy Tactics, and while it never achieved the same level of success as some of the company's other PSone JRPGs, such as Final Fantasy 7, it is considered by some to be the best of the bunch. Vagrant Story was developed by Squaresoft (what would later become Square Enix).

It first launched in Japan on PSone on 10th February 2000, right at the tailend of the console's lifecycle and just a month before Sony released the PS2. Vagrant Story, one of the greatest Japanese role-playing games of all time, turns 20 today.
